Basics - Attributes & rider type
Each rider has 13 attributes that indicate his level on a variety of terrain and with different types of energy. Attributes go from 50 (minimum) to 85 (maximum):
- Flat: speed on flat terrain.
- Mountain: speed on ascending terrain for moderate effort.
- Hills: speed on ascending terrain for intense effort.
- Time-Trial: speed in long time-trials (20 km and +).
- Prologue: speed in short time-trials (-20 km).
- Cobblestones:speed on rough cobblestones roads.
- Sprint: speed at maximum power (finishes).
- Acceleration: speed for changing pace (sprints or attacks).
- Downhill:speed on descending terrain.
- Baroudeur: combative temperament of the rider. Skill in creating breakaways or in riding alone.
- Stamina: energetic potential for long distance effort.
- Resistance: energetic potential for intense effort.
- Recovery: potential for recovery between two stages from effort expended.
This applies to real teams as much as custom made, depending on the overall rankings of the riders, which can be reduced to seven types:
- Time-trial: effective in races against the clock and, more generally, on flat routes.
- Climber: effective on mountainous routes.
- Puncher: effective on hilly routes.
- Northern classics: effective on flat routes with cobblestone sectors.
- Baroudeur: effective on flat routes and in long breakaways.
- Stage races: effective in stage races, with a good balance between mountain and time-trial.
- Sprinter: effective in bunched finishes, usually on the flat, where blistering pace does the talking.