3D Race - Interface and controls
1) Rider information:
There is a control panel on the left side of the screen for each of your riders. Each panel contains a multitude of information.
- Protection icon: if the colour of the icon is bright, the rider is protected by another rider whose icon is the same colour, but slightly transparent.
- Yellow bar: energy for high effort. The yellow bar is limited by a blue background that is set by the amount of effort made during the race. The yellow bar fills when effort is lower, but it cannot fill beyond the blue background.
- Red bar: attack and sprint bar. It decreases during an attack, a sprint or during highly sustained effort
- Green bar: stamina bar. It empties slowly as effort is expended.
- Heart rate: heartbeats per minute.
- Bottle: water reserve.
- Name, position and group: the rider's name and position within his group (front, middle or rear).
- Energy gel: to consume an energy gel.
- Race-day condition: it varies between -5 (feeling very bad) to +5 (feeling very good),
- Effort and Order: the rider's current effort (maximum of 99) and the order being executed. At certain times, two orders (the current order and the next order to be executed) will be displayed.
2) Action panel:
- Effort cursor: allows you to change the effort level (from 0 to 99) for one or more riders.
- Action icon: from left to right, enabling riders to attack, maintain position, use free effort, relay, get supplies, use energy gel and apply the defined strategy (automatic).
In the closing kilometres of a race the Attack icon is replaced by Sprint.
4) Groups and time gaps: displays information on the stage profile, distances travelled and remaining distance.
5) Distance and profile panels: Distances to intermediate sprints and the finishing line for the race leader. The race profile shows the location of sprints and climbs as well as the position of riders along the route.
6) Control of race environment: Enables changes to be made to graphics (including the size of control and information panels), camera, game speed and music.
7) Context menu: A right click on any rider allows you to follow, protect, check a time gap, position a rider, ...
8) Important zone: displays useful information when approaching a zone that is important to the race.
9) Rider information: allows you to customise the display of names above the riders according to various criteria (team members, top 10 in overall standings, top 10 in mountain standings, ...).
Game speed and camera
The racing environment control area (6) enables you to change the race speed and the camera. Some sections are less tactical than others, so you can increase the race speed. However, make sure you don’t get caught by surprise and find you are unable to react.
When you increase the race speed, the game calculates all the race parameters more quickly. You may find that when you return to normal speed, the riders stop for a fraction of a second as the simulation readjusts to normal speed.
It is important to have a good view of the race to fine-tune your tactics to make the right decisions. Use the different types of cameras and selection shortcuts to have full visual control of the race.
Select riders: 1 to 9 of numeric pad(1= first choice, 2= 2nd, etc)
Select all the riders present in the target group: 0
Select all team members: Ctrl +1/2/3, etc.
Select a saved group of team members: 1/2/3, etc.
Target the next/previous rider: Left/Right arrow
Target the next/previous group: Page Up/Down
Target and select the next/previous team mate: Up/Down arrow
Sort rider control panels according to current race positions: Backspace
Move a rider sideways: Numpad 4/Numpad 6
Display/Hide rider control panels: F2
Display/Hide race profile/time-gaps: F3
Display/Hide rider information panel: F4
Display/Hide all interface elements: Ctrl + U
Display/Hide windsock: O
Display in-race information page: Space bar
Default camera: F5
Switch between cameras: F6
Display online help: F1
Victory celebrations: W / X / C / V / B / N / ,
Increase/Reduce game speed: +/-
Pause game/Resume at normal speed: P