Pro Cycling Manager Guide

TIP : The "Follow attack" order uses less energy than the "Attack" order because it takes advantage of a slipstream.



Track mode is separate from all the other race modes, and 7 races are available in a velodrome:

Rider choice : riders are defined by 3 attributes: Acceleration (ACC), Resistance (RES) and Endurance (END) :

In terms of equipment, you must select a frame, wheels and a helmet.


The screen looks fairly similar for all 7 events. Below is a composite image showing various elements that will be displayed at different times.

1) Rider’s position: the number of remaining laps and the distance to the finishing line.

2) Grid: shows the number of rounds that have to be won. Given the number of riders competing in an Elimination race, the grid is only displayed after each race.

3) Standstill bar: (displayed in sprint races only) indicates how many standstills before elimination. This special mode is triggered when the speed of both riders drops to 0. To do this, reduce the riders’ speed to a minimum and then move him to the right, up the slope of the track.

The race stops and a new table appears on screen; a series of random arrows are displayed and you must reproduce the sequence with accurate timing. The player who fails to reproduce the sequence must set off ahead of his opponent and the race resumes.

4) Effort gauge: use the Up/Down arrows to vary this from low (green) to high (orange/ red). A small blue triangle at the bottom of the gauge shows the rider’s actual effort, but the position of the triangle may not correspond to the effort demanded by the player. For example, if the rider is blocked behind a rider, his effort will be different from that displayed in the rider’s effort gauge and you will have to move him left or right to give him a clear track so he is free to forge ahead.

5) Energy gauge: (similar to the yellow energy bar in road races) this slowly decreases as the riders exerts a great effort and refills automatically when he makes a light or moderate effort. This gauge also displays a blue, maximum energy bar, which represents the maximum amount of energy available to the rider. This limit will reduce as Tiredness sets in and the energy gauge will never exceed this limit.

6) "Super Power" gauge: (similar to the red energy bar in road races) this is used for an explosive effort and is consumed very quickly. The bar refills very slowly afterwards.

7) Speed bar: this provides information on the rider, with first his speed and then his state of protection. If your rider is in the draft of another rider, he is "protected" and his bar is green. However, if your rider is leading the race, he is "exposed" and his bar will be orange. A rider moving at 60 km/h with a green bar will consume less energy than a rider travelling at the same speed with an orange bar. In Speed mode you will be able to see your opponent’s speed bar if it is in your field of vision.

Game controls

In Track mode you control one rider only. The main control keys are:

Right arrow Move rider to the right.
Left arrow Move rider to the left.
Up arrow Increase effort (quickly press twice in succession on the key to set effort to maximum).
Down arrow Decrease effort.
V Look over left shoulder (you cannot adjust the view as in normal race mode).
B Look over right shoulder (you cannot adjust the view as in normal race mode).
Space bar Press rapidly and continuously to enable "Super Power" to make an extra effort.
End In multiplayer this enables you to toggle from the display of the rider’s name to the player’s pseudo in the left panel.
D or mouse wheel up (Scratch race only)Camera zoom in
C or mouse wheel down (Scratch race only) Camera zoom out