Pro Cycling Manager Guide

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Steam Workshop

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Pro Cycling Manager use the Steam Workshop for all the customizable elements in the game: database (riders, teams, ratings), jerseys, stages and rider images. This guide explains how to create content that you can share with other players. You will be able to use Steam Workshop items, in an easy and convenient way, in Career, Pro Cyclist as well as multiplayer mode.

Modify game content

The installation of the Workshop greatly simplifies its use by players because it is possible to install a data pack in a few clicks, without having to worry about the pack files. The number 1 rule is to never modify the original game data. To mod the game, you must add data that will augment or replace existing data in your “My Documents” folder. When you are happy with your changes, you are free to publish your package in order to share it with the community or to keep them for yourself.

The contents of a Workshop folder should look like this:

In your “My Documents > Pro Cycling Manager 2020 > Mod” folder, you have a “Default” folder you can use as a model to create a pack. It contains a .cdb file and 5 folders for different moddable game elements that will be detailed below. If you want to learn how to make a mod, copy the “Default” folder and give it any name you want. In our examples, we will call this folder “Eyolfur”.

Database

The database can be changed using the database editor, PCM_Database_Editor.exe, that is included with the game and sits in the “Pro Cycling Manager 2020 > DatabaseEditor” folder (which is usually in the C:Program Files (x86)Steamsteamappscommon folder). Other editors can be found within the PCM community.

It is possible to change the names of the riders, their ratings, teams, races.

Once changes are made, you must paste the “.cdb” file at the root of your Mod directory, calling it “OfficialRelease.cdb”. The name of the database cannot be changed.

When you apply this change, the game will use your custom database rather than the game's default database, if you select your mod rather than the default database.

D'autres éditeurs peuvent être disponibles auprès de la communauté PCM sur internet.

Vous pouvez changer ici le nom des cyclistes, leurs statistiques, ainsi que les équipes ou encore les courses.

Une fois vos modifications terminées, vous obtenez un fichier « .cdb ». Vous devez coller ce fichier à la racine de votre dossier Mod, en le nommant « OfficialRelease.cdb ». Le nom de la base de données ne peut pas être modifié.

Une fois ces modifications appliquées, il vous suffira de sélectionner votre mod pour que le jeu puisse utiliser votre base de données modifiée à la place de la base d'origine.

Jerseys (Jersey)

The “Jersey” folder allows you to change the appearance of jerseys in 3D races. Get in touch with the PCM communities to learn how to produce a jersey the right way.

The folder contains three subfolders, respectively “Country” (jerseys of default national champions), “Race” (jerseys of default race leaders) and “Team” (team jerseys). The naming of the jersey files is very important and you are stronly advised not to make random changes. You must adopt the same structure as for the game's “3DCyclistsCloth” folder.

For example, I want to change the Roompot jersey whose code name is “rnl”, by switching its 2 colours. ”. I must therefore put in my ModEyolfurJerseyTeam rnl modding folder my changed “rnl_maillot.png” jersey.

Above, the usual orange jersey of the Roompot team is now blue.

Jersey editing deserves a separate guide; so don't hesitate to ask for more information!

Mini Jersey (MiniJersey)

This is the 2D version of the jersey that is regularly displayed in the interface. You must base the modding folder on the game's : Pro Cycling Manager 2022 > Gui > MiniJersey > Team. As before, I'll invert the colours of the Roompot jersey, and create ModEyolfurMiniJersey rnl_minimaillot.dds. file.

The mini jersey is now also blue.

Stages (Stages)

As with jerseys, we suggest that you check with the PCM communities on how to change a stage in Pro Cycling Manager. Again, this could be another dedicated guide. Shortly after the game's release, you can access the “Stage editor” as a Steam tool.
This tool allows you to modify an existing stage or to create variations of a stage.

For example, we can replace the first three stages of the Tour de France with stages from the Tirreno Adriatico. We also can create a variant of the Tour de France with stages from the Tirreno Adriatico.

  • To start with, create a copy of the stages you want to modify or replace in the ModEyolfurStages directory. You can find the original files to modify in Pro Cycling Manager 2018CM_Stages.

  • Find the first 3 stages of the Tirreno Adriatico named: top_tirreno_01_2018, top_tirreno_02_2018 and top_tirreno_03_2018.
    You will need both files for each stage: the .cds file and the .zces file.


  • Copy these files in the ModEyolfurStages and rename the files as follow:

  • NB: Don’t forget to rename both files each time: the .cds and the .zces

    Online

    The Online folder is very similar to the Stages folder. It allows you to modify stages dedicated to the multiplayer mode.

    This folder has been added so you can modify stages in order to create special multiplayer tournaments without changing your base of stages for the Career and Pro Cyclist modes. For example, you can create a fantasy Tour de France in the Online folder, to be played with friends, while keeping a real Tour de France for your solo career.

    The Online folder receives the same type of files as the Stages folder.

    Photos (ProCyclistPhoto)

    The Photo folder allows rider images to be added. Just add a 64 x 64 pixel TGA image that is compatible with the type of images used in the game (Pro Cycling Manager 2022 > Gui > cyclist_photo). The file name must match the “gene_sz_photo” field of the database.

    Multiplayer

    Automatic download
    It is not mandatory to have the same database as the creator of a multiplayer game. If a player does not have a stage or a jersey, the game will automatically download the missing files when connecting to the tournament. However, tournaments will be much smoother if all participants already have the same database.

    Publish and choose a mod pack

    Publish a mod pack

    Once your changes are made, you can publish your creation in the Steam Workshop, choosing a name, description and visibility (private, friends, public). You can make changes to your pack at any time. Don’t forget to reply to feedback from users of the pack.

    You can see the list of mod packs that you have published in the game options.

    Choose a mod pack

    When you create a solo Career or Pro Cyclist game, you can choose the data pack you want to play with. Once you’ve chosen a pack, it will not be possible to go back!
    If you encounter issues with a mod, you might damage your save file and may have to start your game from the beginning.

    In multiplayer and One-off races, you can select the mod when creating the game or the tournament.

    Use the community tool

    For the Workshop to operate in the best possible way, do not hesitate to rate, positively or negatively, the mod pack that you've used. You can also put questions to the creator of the pack through Steam and, most of the time, via a community forum. The Workshop allows you to share content in a much easier and fluid way, without endangering your game installation.

    RISKS AND FILE SAFETY

    Creating or using a mod allows you to modify the content of the content, for your own use or other players to use. However, you have to be careful with the files you upload or download as a corrupted database or stage may introduce issues, damage your saves or even prevent you from playing.

    Safety measures have been implemented in order to prevent modders from publishing uncomplete or broken mod into the game. Therefore, you might encounter restrictions and error messages while using the Database Editor or the Stage Editor if you intend to create and publish a mod yourself.